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Starcraft Discussion

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New and Old [Sep. 21st, 2010|01:24 pm]
Starcraft Discussion

rubel
[Current Mood |thoughtfulthoughtful]

Things I like about the new Starcraft 2 (with Terran focus since I've only played them much so far):

Good units with practical and interesting abilities.

Autocasting.

Smarter commands for special ability casting.

Smarter AIs that don't get confused by a wall of supply depots.

Ravens--they're so much cooler than science vessels.

New and better damage coding. Instead of taking fractions of the visible damage value, it gives a base damage value and actually tells you how much more it does to armored, light, massive or whatever.

Ghosts aren't next to useless against everything but marines and zerglings anymore. They are also more expensive.

Battlecruisers don't just win.

Carriers start with 4 interceptors instead of being sitting ducks right after production.

High-yield mineral fields.

AI difficulty levels.

Way less "one-shot-one-kill" units.

No more needing command center add-ons for comsat and nukes.

Sinkable and upgradable supply depots.

There are others, but these are the ones that come to mind right off the bat.

Things I miss about Brood War:

Lurkers

Nukes were better and the one red dot laser sight makes more sense to me.

Spider mines. Admittedly not that effective, but lots of fun.

AI skirmish tactics. Back in the day, the computer would send small squads to harass you and keep you on your toes, in addition to the programmed large attacks. Now it dumps everything into very powerful but predictable attacks, leaving you alone the rest of the time. The powerful attacks also mean that there is less room to experiment with silly tactics, but then I suppose that's what the difficulty levels are for.

AI defenses. Again, back in the day, when you went to attack an AI-controlled base, there were static defenses up: tanks, bunkers, creep colonies, photon cannons, templars, ghosts, and what have you. Now when you attack a base, you may run into a couple of cannons, colonies or bunkers, but mostly all the resistance you encounter is whatever mobile units they were gathering for their next predictable attack, and they're mostly all massed together.

Player vs. AI game length. Due to the above two factors, games against the AI are much quicker now (you either get crushed because the powerful attacks overwhelm your defenses, or you crush them because the attacks failed and they have no defenses to speak of). Shorter games means less tech development a lot of the time, and also begins to make games feel sort of one-sided a lot of the time--that whole crush or be crushed thing. I used to love it when games would end up going until the map was dry of resources and you're down to the units you have on the map and your savings, and it ends up being a near game or a cripple fight.

ANYWAY, I'm liking the new game a lot, but have these few issues so far. Many of them are obviously solved by playing against people, but I've always been more of a cooperative player than a competitive one, and I liked that I could have a good game going 2v3 or 2v4 against computer opponents. Also, I've found random online Battlenet people to be a little...rude. So I salute both games as having features I appreciate, and I hope that the new one just gets better and better with the new updates and releases.
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Starcraft 2 Campaign Plot [Aug. 25th, 2010|11:04 pm]
Starcraft Discussion

rubel
[Current Mood |cynicalcynical]

Okay, so I managed even in my unemployed state to get a copy of Starcraft 2. I've been playing the campaign somewhat, and I'm enjoying it, but I have one beef with it:

We're 10 years into the 21st century--do we REALLY need to keep writing prophecies into science fiction plots?

Prophecies are for mythology and biblical crap (for those who don't feel that this statement is redundant), not science or any sort of futuristic science-based fiction. People have been writing prophecy into sci-fi since the freakin' thirties, at least. Seriously, it needs to stop already.
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Terran class - Marauder [Aug. 14th, 2010|02:17 am]
Starcraft Discussion

neverexost
  
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AI Combat? [Jul. 29th, 2010|01:53 am]
Starcraft Discussion

rubel
[Current Mood |curiouscurious]

So here's a question that's maybe stupid, but we'll see:

Who here actually enjoys playing cooperatively against the computer AI?

It seems like Battlenet is pretty much full of people who play against other human opponents, and there are an awful lot of jackasses there too. However, most of the play that I've done and actually enjoyed involved playing with a friend or two against the computer opponents.

What is your experience with this?

For those who have already done both with SC2, does the new game change this dynamic at all? And how does the new AI stack up?
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StarCraft II T-Shirt Giveaway! [Jul. 27th, 2010|02:10 pm]
Starcraft Discussion

reservoired_dog

To celebrate the release of the launch of StarCraft II: Wings of Liberty, Nerd Reactor is giving away two free t-shirts for StarCraft II. The t-shirt has a nice artwork of a Terran Marine facing certain doom.

Enter To Win Here
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StarCraft II Midnight Launch Event Brings Giant Crowd and Country Music in Orange County, CA [Jul. 27th, 2010|02:08 pm]
Starcraft Discussion

reservoired_dog

It was a very unique event that Blizzard threw for the StarCraft II Midnight Launch Event at Fry’s Electronics in Fountain Valley, CA. Usually when video games would have midnight releases, gamers would just go to their preferred stores and wait in line until midnight to get their game. Blizzard decided to take it to another level by doing a whole big event. Let’s look at the recipe for how to throw a StarCraft II concert.

Full Article Here
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Running SC1 in Windows 7 [Jul. 22nd, 2010|10:30 pm]
Starcraft Discussion

writersblock_va
Apparently there's a couple of flaws w/ how SC1 runs in Windows 7.
I had a heck of a time with it crashing after a mission completes.

I found these two posts dealing with it.

1. Right-click on the icon, hit properties, and "Run as Administrator" seemed to clear up one part.

2. Also there's a post on the Blizzard forums on other settings that need to be applied. Namely that the colors/graphics get screwed up. I didn't see this till AFTER I downloaded the 1.6+ patch that you can download.

But here's the fix:

1.Right click on starcraft icon
2.Go to Properties
3.Go to Compatibility
4.Check...Run in 256 Colors
5.Check...Run in 640x320 screen resolution
6.Check...Run this program as an administrator

About half the posts I saw said to run in one form of Compatibility or other, the other half said don't check Compatibility at all. I'm running fine w/o it being checked.

Edit: Oh and #3. running the program as administrator also cleared up the problem I had w/ downloading the update for Battlenet.

And hey, they've still got servers up for SC1! How cool is that!
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Starcraft II New Trailer + Countdown Party [Jul. 22nd, 2010|12:20 pm]
Starcraft Discussion

chaosoftwilight
If for some reason you haven't seen the newest trailer for Starcraft 2 yet...

Ghosts of the Past

As overused as the word "epic" is, I have to say, this absolutely is EPIC.

Additionally, there will be a Starcraft 2 COUNTDOWN PARTY going on on July 26! Hosted by Starcraft commentators Day[9] and djWHEAT, this HUGE community event will take place in Claremont, CA - For those of you who can't make it, the event will also be broadcast over Ustream! (I personally can't make it to Cali, but it should be awesome for those of you who can)

Check out the info for it hereeeeee:
Day[9]'s Starcraft 2 Countdown Party Info
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Originial Starcraft Download from Blizzard [Jul. 22nd, 2010|09:54 am]
Starcraft Discussion

writersblock_va
[Tags|]
[Current Mood |ecstaticecstatic]

Seeing the news about the release being so close prompted me to drag out the CD's for the old Starcraft. 
Turns out I managed to lose the key code sometime in the last 4-5yrs since I last played Starcraft/Broodwars.
On the GOOD news tho..  You can download the paired games from Blizzard directly for 14.95$  

Got an email almost instantly from Blizzard with the new Key Code, though it DID take about 10min for the purchase to work its way through the system so I Could download the program.  If you don't already have a Battle.net account, you will have to set one up.  The good news is, once you do this, and key the program to your account, you can download it again whenever you feel like and play again :D

Took me about 30 min to finish the download, the last 2% for some reason took about 10min.  Fired it up and ran through the first two training missions as a refresher before heading to bed last night.

The only downside I've found so far is, trying to get the Battle.net system working to find out if anyone else is playing the original SC online or not. I kept getting errors with the install from updating the Blizzard.net info.  Hopefully a reboot when I get home tonight will fix that.
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